- Senior level designer Henri Mustonen explores how the team designed Nex Machina's enemies and levels.Resogun developer Housemarque has released a handful of behind the...
Deep Dive is an ongoing Gamasutra series with the goal of shedding light on specific design, art, or technical features within a video game, in order...
When indie dev studio Night School set out to create their debut game Oxenfree, they had one goal in mind: merge storytelling and mechanics as closely...